Wednesday, August 29, 2012

New Fire Emblem needs Characters!!

Welcome everyone to Fire Emblem: Scorched Earth!

This RP takes place in the fictional world of Siria and has no continuity with previous games though the same items, weapons and unit classes will be available.

The game makes use of a specialized dice system incorporating this dice machine: http://virtualadept.co.uk/diceroller.cfm.

This will be used to calculate your Weapon Accuracy, Hit percentage, Evasion percentage, Critical Hit percentage, as well as which stats will increase and when. If there are any questions there should be more than enough in the RP's OOC threads to answer most of them. If there are still questions then feel free to ask me and I will be happy to answer them!

Now then, on to business!

To those who are dedicated fans of the series...

This RP is not making any attempt to change or modify the system that is used in the real games and follows a system that is heavily influenced by Fire Emblem: Path of Radiance. The only thing that is truly different are the growth percentages which I designed myself for each individual class. I did not have anything in mind except what I thought their growths should be and so I hope that everyone will be able to accept and appreciate what I have done to make this game easy to get into and enjoyable to play.

What is this RP anyway?

Good question!

Well in essence, it is a Fire Emblem game but instead of being on a hand held or other gaming system it's going to be played right here on rpgateway! You will be able to create a character that fits into one of the listed classes, design their background and personality which will affect their growth rates, and you will also be able to level up and gain stats to become more powerful as the game progresses. The dice system is entirely unbiased and fair, so I expect everyone who participates to be as fair and unbiased as the dice. If you try to give yourself stats where you really didn't earn them, I will know.

This game will follow the same rules as a traditional Fire Emblem entry but with a slight twist to the battle system. Since there is no map or grid to fight on, we will be playing in a "realistic" battle setting on the field and I will designate the number of enemies taking up arms against us, provide a number of experience points awarded for their defeat, and also the requirements for finishing the level successfully. Each battle will count as a "Chapter" similar to Fire Emblem tradition, but since they won't be simply turn by turn hack and slash you get to play out the confrontation and make it unique.

The whole system seems a bit tedius...

Well, possibly for those who don't know the franchise. The system behind whether or not you land a hit, get a critical, or what not is actually quite simple. All you have to do is know your character, know your enemy and pay attention to stats and the calculations will become easy as 1, 2, 3!

Yes there is a bit of work involved, but I'm not asking anything of you that I myself am not contributing. I will have to keep track of my own character's abilities and percentages as we progress as well so don't feel like I'm just dumping all the work on you. I have to do it too! :D

So are you interested?!

If you are, click at the link to the RP at the top of the page and I'll see you all inside!

Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/HoMylHJjWEQ/viewtopic.php

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